This time the armor was to be bigger, more imposing, more realistic, and fully functional. We took this same approach for Fallout 4. Redesigning the classic power armor was a useful exercise in finding a balance between staying true to the original game's vibe and introducing a fresh aesthetic for the new game. As the primary image on the box cover, the helmet is an iconic element of the series, and it seemed like a great place to start. In 2004, when we started working on Fallout 3, the first asset we made was the power armor helmet.
Even though the game would evolve over the following years, we knew from the very beginning what the essential elements were.
We toyed with ideas for the location, story, and themes, and then the art development started in earnest in late 2009. FALLOUT 4 STARTED SOON after the last DLC for Fallout 3 was finished.